![]() (I do this on a kind of a rotation.)īasically I want to switch the living quarters I have there with a storage room, but I can't destroy the living quarters because I need it to support the 200 dwellers, and I can't add another living quarters elsewhere because I'm at the limit. The problem is, unless I take the time to ensure either an all male or all female living quarters, they will get busy and make my female dwellers pregnant, limiting their ability to go out and scavenge. I wanted to stage this with 6 more "vault guards" to help kill off the deathclaws when they arrive. All you need is some amount of dwellers to stay on resource production of course, but you shouldn't need too many even for a large vault.So first of all, I know one obvious solution to this problem is to allow enough dwellers to die so that I can destroy a living quarters, but since they're almost all maxxed out I'd rather not do that if I don't have to.īasically I'm maxxed at 200 dwellers, and because of the tutorial, I had a living quarters room just to the right of my vault entrance. They'll wander around and won't be affected by incidents, meaning they're perfectly safe. Send a bunch exploring then immediately recall them, collect them, but don't assign them to a room. To make it even easier you can force most of your dwellers into coffee break. ![]() ![]() The only way to lose dwellers is to have them die or to evict them, both which will not happen just be reorganizing your vault. Handy are in it, they also don't get destroyed, you just don't see them as they then make their way to the elevator (as if the room was still there). If you destroy a room while coffee break dwellers or a Mr. You don't ever lose dwellers in destroying rooms, in fact the game won't let you destroy a room if dwellers are assigned to it.
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